Jeson Clarke

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What is Tracking Aim?


Constant movement is one of the best tactics to use in competitive FPS games to avoid becoming a target. It's much harder to hit a moving target, and it becomes even harder if you're moving yourself. While you may hit a few shots on a moving target, a non-stationary victim is going to be more difficult to burst-fire for a quick kill.

There are many ways to deal with a moving target, but unless you take some extra steps to improve your aim, you're probably going to find it challenging to consistently get kills. Thankfully, you can use tracking aim to get an edge.

Following Your Opponent

Tracking aim is the process of moving your crosshairs along with a moving target to stay on the enemy while you fire or as you prepare to fire. When you track the other player's movement across your screen, you have to not only pay attention to the player's movement, but you also need to anticipate where the player will move next to get your crosshairs into position.

Practice and Training

The traditional way to get better at tracking aim is to practice. To do this, simply play your favorite game, try out different guns and practice tracking players as they move. In fact, you don't even have to fire to practice tracking aim. Instead, just get used to moving your cross hairs along with other players as they move around on your screen. Get the best training for tracking aim by visiting this website.

You can also use products designed to provide training for tracking aim. These products usually utilize software to reproduce player movements on your screen in a non-combat situation to help you get a better handle on movement and tracking. While most training aids are only available to PC players, you can simulate tracking on console by employing on-screen overlays that help you visualize various zones.

Training for tracking aim can also help you to learn trigger discipline so that you only fire when you have the perfect shot lined up. This is incredibly useful for players who main sniper rifles, but it can be helpful for all weapon classes.

Author Resource:-

Jeson Clarke writes about games, digital training and FPS aim training. You can find his thoughts at digital aim training blog.

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